D3D Live - Mighty Matters

 Warwick, March 28, 2017

Warwick, March 28, 2017

When I start this kind of thing, I always need some foundational concepts to build on. I liked motionbecause it is a simple and a real representation of change over time. When you are in motion, there is activity, something is happening. When you're at rest, well, not a whole lot is happening.

MOTION: change in the position of a body with respect to time or another body.

The physics of FORCE is another key aspect. We all exert and are constantly reacting to forces imposed on us (physical and psychological).

Newton’s second law explains how the velocity of an object changes when it is subjected to an external force.

LIFE is meaningful as it pertains to our personal lives, but also in how we personify inanimate and even intangible things. After all, we apply liberally: building lifecycle management, corporate stages, product end-of-life, job life planning...

The condition that distinguishes a person, a career, a legal entityproduct or service from inorganic matter, including the capacity for growth, reproduction, functional activity, and continual change preceding death.

Let's begin with an individual.

 We can plot a  person's life  against time in, say, 20 year increments... They are born and they typically have an operation life of about 80 years. Optimistically, I've presented it here in excess of 90 years. For the purposes of this discussion, let's say that the front-end and the very back-end aren't as "productive", but lots of crazy stuff happens in between.  A  career  is a subset of a person.

We can plot a person's life against time in, say, 20 year increments... They are born and they typically have an operation life of about 80 years. Optimistically, I've presented it here in excess of 90 years. For the purposes of this discussion, let's say that the front-end and the very back-end aren't as "productive", but lots of crazy stuff happens in between.

A career is a subset of a person.

Chris Cheung